Phantom Projects Prototype
Tools
- Unity
- Microsoft Visual Studio
- pixlr
Language
C#
Role
Leader & Programmer
Assets
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[UIFabrica]TrollNest_Free_v01]
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AstarPathfindingProject
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Cinemachine
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Enemy Galore 1 - Pixel Art
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HealthHeartSystem
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Medieval Warrior Pack 2
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Medieval_pixel_art_asset_FREE
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RPG Fantasy Items
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Slime
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Stomper Artwork
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TextMesh Pro
Personal Contribution
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Game programming & Development

The game was created to demonstrate the potential of a project in progress.
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Although the original game will be created in monogame, I decided to develop it in unity.
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Phantom Projects is a game where the player will need to explore its environment to progress, collect potions that can heal, increase its health or in the future unlock or improve its skills.
The game features simple puzzle-solving that forces the player to explore the level, fight against monsters and a boss that will do anything to stop the player from achieving its goal, find out what happened to him.
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The environment itself has its unique behaviour:
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Platform behaviour
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Hidden setting that will only show once the player has collected specific collectables.
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Doors that only unlock once the player contains the exact amount of keys needed.


Player behaviour
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The player behaviour is simple. It's able to move back and forward, jump, interact with objects and use its only equipped skills.
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Although it is a demo, its code can host multiple attacks, crouch, and interact with ladders.
Enemy & Boss Ai
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The enemy and boss were simplified. They will detect if the player is in a particular range and change its behaviour between moving, attacking or being hit. However, when the player is not in the parameter of the enemy/boss, they have two alternative behaviour "sleep" or "idle". Future updates will allow them to patrol.
