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Rooty- The Racoon

Tools

 - Unreal 4.27

- Github

Language

C++

Role

Level Designer &  programmer

Assets

  • Poly Art Raccoons

  • Poly Art Wolf

  • Similar free VR / AR / Low poly 3D Models

  • interactive stylized Lowpoly Grass

Personal Contribution​

  • Level  Creation & Design

  • UI  Blueprint Implementation 

  • Tester

Screenshot - Rooty - The Racoon - 00.png

Rooty - The Racoon is a game produced in 48 hours for global game jam 2023 under the University of Westminster.
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This game was produced by five members, including myself, under the theme of "Roots".

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We implemented this theme by approaching it as a "Nature" game and returning to your roots ( where everything started from the beginning).

Our game is based on Rooty, the racoon, who found himself alone and desperately ran to the forest's darkest spot.

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The game's main objective is to help him rebuild his roots in the forest and remember the good moments he had with his family before moving to the big city.
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Collect resources and materials ( roots, stones and wood ) to build Rooty's new home. However, be aware that at night, some wolves will show up to prevent you from finding the resources.

Collectables

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As I mentioned, in the world, there are some resources that the player can collect by just walking over them.

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Berries - These allow the player to regain food and health once its starts to deprecate due to the lack of food or water. 

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Water - Has a similar mechanic to the berries. However, the player can drink by walking into the rivers on the map.

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Roots / Rocks / Wood - These are resources the player can collect. However, these are used to build the tiny home for Rooty. 
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The player can see all their needs visually in their UI.

Screenshot - Rooty - The Racoon - 01.png
Screenshot 2023-02-03 204112.png
Screenshot 2023-02-03 204046.png
Screenshot 2023-02-03 210141.png

Environment

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The environment was planned and designed for a simple and functional level. It allows the player to navigate in different directions and explore small areas with a great view.


"3D Forest Landscape Trees in Fog" by KotSysanin ( on Turbosquid ) inspired the game-level design.


It was developed using unreal tools and adding the assets ( grass, trees & stones ) as foliage. The rivers were created with a plugin developed by Unreal to provide a lovely flowing river.
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Day & Night was created by adjusting the world settings and using a simple blueprint on the scene, which rotates the Light source and the sky sphere.  It also allowed the members to add a mechanic to the enemies, spawning only during the night.

Game Menus

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The game menus were also developed by creating widgets and using blueprints to program each button's functionality. Each Widget is attached to a specific scene, allowing the player to quickly reach and see the information.

Screenshot 2023-02-03 211253.png

© COPYRIGHT © 2021 ALL RIGHTS RESERVED | MADE BY ME! 

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